Opening After Hours…
Opening After Hours…
A circle of strange answers. One Outsider trying to find the rule.
Choose 3–12 players. The first Outsider is random, then everyone takes the role once. Pass the phone to every player. The Outsider explicitly learns their role; everyone else reads the same secret answering or action rule. Hide each card before passing. Nobody has to work out their own role.
Once all cards are hidden, the Outsider asks one person at a time about ordinary things. Try the same question with different people, then change the question. Members follow the rule consistently. Sit where everyone can see one another and agree which direction is right for any seating rule. Put the phone down between guesses.
Anyone can request a different rule privately before play; everyone then rereads their card. Pass on uncomfortable questions or actions. Correct a slip with “Let me try again.” Passing and correcting a slip are outside the rule. Do not invent extra conditions or deliberately hide the pattern. Some classic seating rules work best with people who already know one another; redraw if needed.
Ordinary questions are unlimited. Suggesting what the rule is counts as a guess, even when phrased as a question. Tap Make a guess, say your theory, then let members judge the main idea generously. Exact words and tiny gesture details are unnecessary. One optional hint points your attention without explaining the answer. Use the suggested three-minute timer or play untimed; the clock pauses while judging a guess or reading this guide.
A correct or close-enough guess solves the round. After two wrong guesses or time running out, the secret stays hidden until everyone is ready to reveal it. You can also agree to end early. Everyone becomes Outsider once, then replay with fresh rules. The browser remembers the remaining rules when local storage is available.
Two guesses per Outsider, unlimited ordinary questions and an optional three-minute timer. The club judges the core idea, without exact wording. A correct guess solves the rule; two wrong guesses, time running out or a confirmed reveal end the round. Each player is Outsider once. Existing saved classic matches keep their original rules until finished.
Imagine members answer normally but briefly raise their eyebrows before every reply. “Tea or coffee?” gets “Tea,” with raised eyebrows. Another question gets the same little signal. “Do you raise your eyebrows before answering?” is a guess about the rule, not an ordinary question. This is only an example, not your round’s rule.
Player names and settings stay in this browser. Matches can recover after a refresh in the same tab, but closing it may clear progress. Private cards are protected from casual peeking, not from someone inspecting the device’s storage.