Opening After Hours…
Opening After Hours…
One room. One secret. Someone is making it all up.
Choose Locations or Words, enter your players, and choose how many spies are hiding among you. Use built-in content, your own lists, or a mix.
Each player privately reveals their card, memorizes it, and hides it before passing. Locations gives everyone except the spies one shared place. Words can leave spies blank or give them a related word.
Ask questions about the location or take turns offering word clues. Be specific enough to prove you belong, but avoid giving the secret away. The discussion timer can be paused or turned off.
Pass the phone for private votes. Each player chooses as many suspects as there are spies, excluding themselves. Once all ballots are locked, reveal the result together.
The most-voted players are accused. The agents win only when every spy is caught. Otherwise, the spies win. A tie across the last accusation position is a draw.
With related words, most players might receive “Coffee” while the spies receive “Tea”. Everyone sees the same style of card, so nobody is told which side they belong to.
Player names and settings stay in this browser. Matches can recover after a refresh in the same tab, but closing it may clear progress. Private cards are protected from casual peeking, not from someone inspecting the device’s storage.