Opening After Hours…
Opening After Hours…
Race to pull the orb. When the arena says STOP, release.
Put one device between both players and choose same-facing or opposite-facing controls. Each of you taps Ready. Pull toward your side by tapping and releasing your own button.
During GO, each separate press earns one pull, up to eight pulls per second. When the arena says STOP and shows its stop symbol, stop tapping. The red color is a second cue. Wait for GO before pressing again.
Each fresh STOP tap loses ground: 3 pulls on Easy, 5 on Normal, or 7 on Hard. Easy has shorter STOP windows; Hard has longer ones. Holding from GO into STOP is harmless. Held keys and extra fingers never add pulls or repeat a penalty; both GO and STOP accept at most eight presses per second. Equal simultaneous pulls cancel.
After 30 active seconds, the higher pull score wins. Equal scores are a draw. Pause preserves the scores and clock, then requires both players to get ready again. Keyboard: A for the first player, L for the second. Release each key between presses.
Each separate GO press adds one pull, up to eight per second. Each fresh STOP tap loses three, five or seven pulls on Easy, Normal or Hard. Highest total after 30 seconds wins; ties draw.
On Normal, you earn three pulls during GO. STOP appears: rest your fingers. Holding an existing press is harmless, but a fresh STOP tap costs five pulls and moves the rope toward your opponent. Releasing and tapping again during STOP can lose another five.
Player names and settings stay in this browser. Matches can recover after a refresh in the same tab, but closing it may clear progress. Private cards are protected from casual peeking, not from someone inspecting the device’s storage.