Opening After Hours…
Opening After Hours…
One secret opinion. Everyone else is being themselves.
Gather 3–12 players and choose Subtle for a plausible opinion or Chaotic for an absurd one. The shared topic is visible to everyone. One player is randomly chosen as the fake; replays randomize again, so the same person can be chosen twice.
Pass the phone to every named player. The fake sees an opinion to defend as naturally as possible. Everyone else explicitly learns that they are an ordinary participant and should share their own views. Hide each card before passing. Anyone can privately request a fresh topic before discussion; everyone rereads their card.
Put the phone down and discuss the shared question. Ask ordinary follow-up questions and let everyone speak. The fake weaves in their assigned opinion; others do not invent secret assignments. Use the optional three-minute timer or play untimed. You may pass on a topic or question. These are playful opinions, not factual advice.
When discussion ends, pass the phone again. Each player chooses one other person, including the fake voting like everyone else. You cannot vote for yourself. Confirm once; committed votes cannot be changed. Previous-player review shows only a sealed receipt. No vote totals appear during the pass.
After all ballots are sealed, reveal the fake, the assigned opinion and only the vote totals. The group wins only if the fake is the unique most-voted player. If the highest total is tied, or someone else leads, the fake escapes. Play again with a fresh topic or change the setup.
The group wins when the fake is the unique most-voted suspect. A tied highest total or another suspect lets the fake escape. Individual ballots stay private.
The room discusses ideal cafés. The fake might secretly be told to defend “Comfortable seats matter more than a huge drinks menu.” Everyone else shares their own views. Notice who keeps steering back to one opinion—but an ordinary participant may sincerely agree with it.
Player names and settings stay in this browser. Matches can recover after a refresh in the same tab, but closing it may clear progress. Private cards are protected from casual peeking, not from someone inspecting the device’s storage.